Galactic Supremacy!

Which game is the best?   Have you ever wondered who would win if you could pit your X-Wing collection against an Armada fleet?   I’ve decided to take it to the next level and pit all of the FFG Games I cover against each other in an event I’m calling Galactic Supremacy!

Galactic Supremacy will be a free for all battle where each game will battle by it’s own rules.  X-Wing, Armada, Imperial Assault, and even Star Wars Destiny will face off against one another!

 

In the coming weeks I’ll be updating my channel with videos for each game, detailing what I’ll be bringing to the game to represent that game.   It’s going to be a last-hero-standing rumble, so emphasis will be on survivability and eliminating the competition.

Training Grounds, will be the game mat.  Imperial Assault will be restricted to movement squares, and Destiny won’t be able to move at all, while X-Wing and Armada will be able to fly anywhere, but will lose if they fly off the mat.

 

The best part is that this battle will happen during a LIVE BROADCAST and everyone viewing will be able to help make the decisions!

X-Wing Waves 12 and 13 Arrive!

It’s turning out to be a great month to be a Star Wars fan!   Also an expensive month!   We finally get the long awaited Gunboat!   New mechanics with the Kimogila’s bullseye firing arc, and the Phantom 2’s amazing new crew, whom I can’t wait to run with a B-Wing, Maul.  Also some new Last Jedi ships for Wave 13 are sure to shake things up with their huge impact and huge table presence…. seriously these ships are huge!

Videos

 

Hope you enjoy! Discuss these over on the forums on Discord!

 

Painting Contest Update – Door Prize added!

I’ve had so many entries that I’ve decided to include a door prize!  This one is open to all of my youtube subscribers and as a bonus, everyone who enters the painting contest also gets a bonus chance to win the door prize!  It’s a $20 gift card to Miniature Market that you can use for an expansion of your choice!

I announce it in the video below.

The video itself is about all games in general.   If units had no printed point cost, do you think that would help the need to errata cards all the time?

Holiday Giveaway! Win a Legion Core Set!

Win a Legion Core Set!

Since the holidays are nearly upon us, I have decided it is time for a contest!   The winner of which will receive a gift card to miniature market for a Legion Core Set!  What contest you ask?

Painting Contest!

In preparation for what will likely be a WHOLE lot of painting, I’ve decided that I want to see some of the best paint jobs that everyone has to offer!   I’m going to let this contest run until after Thanksgiving,  and the winner will be announced during the weekend of Nov 24-26th, 2017.  Your paint job can be any FFG miniature!   I will be picking the winner myself, but you entries will get bonus points if it’s a Star Wars product – so while I am open to entries of Runewars, and other games, I’m really looking for Star Wars paint jobs.  X-Wing, Armada, and Imperial Assault will be my main focus.

I’m looking for the best paint job, but will totally give bonus points for a great photo, so the more work you put in to your presentation, there better!   Backgrounds, setup, and great lighting will help!  You’ll need to register on my forums, and if you have any trouble doing that, contact me on my youtube channel.

The Rules:

  • Submission must be your own work.
  • You must register on the forums to post.
  • Submission must be posted to the forums for all to see.
  • Submission must be of an FFG Miniature, such as X-Wing, Armada, Imperial Assault, etc.
  • Submission should be posted in the appropriate section of the forums.  (X-Wing photos should be posted under the X-Wing section, etc).
  • Entries should be posted under the title : Paint Contest – followed by a title for your submission.
  • Entering gives me your permission to use your name and pictures in promotional postings and videos – (Announcing the top 10, announcing the winner, etc).
  • The final day to enter is 11/23/2017
  • Contest MAY be cancelled or rescheduled if there are not enough entries.   If I feel there are so few entries I reserve the right to adjust the terms or time of this giveaway.  The idea is to have many paint jobs show up for the viewing pleasure of everyone.

The winner will be announced the weekend following Thanksgiving, just in time for the December Holiday Season!  The winner will receive a gift card in the amount of $72.00, (Miniature Market currently has the Legion Core Set listed as ($71.99).  I reserve the right to make adjustments to this contest as necessary(Perhaps the price changes, etc).

 

Episode 8 Trailer coming soon!

Rumor is that the Episode 8 trailer is going to be coming to us this coming Monday, Oct 9th!   Multiple leaks now seem to confirm this, and I discuss it more in this video.

Are you guys as excited as I am?   I’m going to try to stream a live reaction.  Granted I’m not always the crying type so I don’t think it’ll be like what you’ve seen before, but who knows, maybe it’ll be a bland trailer with information we already know from the merchandise, or maybe it’ll have some surprises!

 

What are you most looking forward to?

Spending Time in Kansas City

So I’ve been here in Kansas City for a little over a week now.   Played a few games of Armada with some of the local gamers – probably gonna play some more this weekend if I’m still here!  Some cool stores here!   Here are some of the videos!

Very home sick though!   Miss the family!

Giveaway Time!

So as I get closer to 8,000 subscribers I wanted to do another giveaway!  This time it’s a Star Wars Celebration Exclusive Rey with Speeder Funko Pop!

Details in the video!

What an Amazing Celebration!

So Star Wars Celebration is over…. Well It’s been over for 2 days but I’ve been completely exhausted and had to get back to doing things around the house that have been neglected.  As a result I haven’t had much time to write.  I did a short recap video here:

It was a great experience for sure.  I’ll admit Sunday morning, that I honestly just wanted to stay in bed… but that quickly went away, as I was instantly reminded of how awesome the con was as soon as I arrived!

One of the coolest parts was being there so early in the morning as an exhibitor before they opened the doors.  Seeing Dave Filoni and Andi Gutierrez just walking around like normal people was almost surreal!   It was the calm before the storm, and I spent a good deal of time sitting at the food court trying to take it all in and commit as much of it as I could to memory.

One of the most important things this year was diversity.   Sitting at the Star Wars Show Stage, watching Kelly Marie Tran shoot T-Shirts at the crowd… I noticed an Asian woman behind me who was trying to get Kelly’s attention.   She said “Oh my god she’s so great!!!” and she meant it.   This was a powerful moment for me because I think everything suddenly came together.   I couldn’t help but wonder what it meant to her to have Asian women represented in Star Wars finally!

That has been an important part of what Lucasfilm has been doing over the past few years.   As a white male, I’ve never really felt left out of the Star Wars Fandom – because almost everyone was a white male.  I could cosplay as anyone I wanted to, and didn’t need to wear a helmet to do so.  But this convention put everything into perspective for me.

The last time Celebration was in Orlando, was long before Episode 7 or Star Wars Rebels.   There were VERY few cosplay options for women… even white women.  The sheer volume of Slave Leia costumes were staggering.   And this year I was able to draw a stark contrast between the two time frames and really take a good look at what has changed.   There were ALOT of females at Celebration, and a lot of young girls were among them!   And a huge portion of them dressed up!   Sure there were some dressed up as Princess Leia, (and even a few as Slave Leia, though not nearly a majority), but there was incredible diversity this time around!

I saw everything ranging from Rey, to Jyn, from Mon Mothma, to Aurra Sing.   From Hera and Sabine, to Governer Price and Mandolorians.   It’s no longer taboo for females to wear an Imperial Officer’s uniform, and no longer to you have to wear a mask if you want to be a bounty hunter.   This year was amazing!

 

 

 

 

Celebration Day 1

Exhausting day but also so amazing!   Got my exhibitor badge so I was able to get inside the exhibit hall early – so if you haven’t seen my youtube videos, go check them out because alot of the footage from today was taken before people came in…. very cool to see the calm before the storm.    Having the main hall empty was also the perfect opportunity to check out the Star Wars Show live stage – and look who I ran into!

Seriously!  I have watched Andi every week for what seems like forever now… and she’s brought me new Star Wars on a pretty regular basis!  She’s amazing and I got to meet her like right away!    Now whatever happens I already hit my goal so this whole weekend is already a success!

Here is some video of the day:

 

Fire the Ion Cannon!

A look at the Armada Defense Objective – Planetary Ion Canon

One of my favorite objectives in Armada has to be Planetary Ion Cannon.  I’ve played it several times in standard games, and also played its Base Defense option in the Corellian Conflict three times back to back – and it has made me a believer!  This objective comes in the Corellian Conflict expansion, so if you want to include it in your fleet, you’ll need to pick up a copy.  And for that matter, if you haven’t picked up a copy yet, what are you waiting for?  There are so many upgrades to your game in that box beyond running a campaign that it’s clearly an expansion everyone should be getting!

Lets look at this objective.

So what does that mean?   It means you get to place 3 objectives on the map, and SHOOT using them, during the game!   You get extra shots!   One extra shot from each objective actually, but only once each turn, so you don’t want them all right next to each other.   It helps to think of them as a sort of land mine – Your opponent may want to avoid them, or they may wish to plow right on through hoping to repair the damage before you add to it.

There are a couple of really significant aspects to this objective that many people might overlook on their first time using it, so I’ll walk you through the important parts first.  First off, you  deploy obstacles as usual.   The setup for this objective starts after that – so you won’t get any setup advantage from this one.  Next you are going to place three objective tokens beyond range 5 of both players’ edges.   That much is easy enough, and you likely wouldn’t want them too close to each other.  If your opponent’s ships are fast enough they could potentially fly right past your tokens and you’ll run the risk of forfeiting shots.  You generally want to set up your obstacles in such a way that give your opponent one clear path to approach you, and that is the path where you will likely want to deploy your objective tokens.  If your opponent decides to go the long way around, that will generally be their downfall, because they will either break up their formation, or have their fastest ships reach you first and allow you to cherry pick targets.

These tokens have a pretty large radius, being able to hit anything up to range 3 of them, and they can target ANY hull zone, which means even if your opponent’s Star Destroyer has it’s front hull zone barely in range 3, you can still target the rear hull zone when shooting!  Additionally, while you can use the special blue crit effect listed on the card, you are also free to use the default crit instead.   Many newer players read this and forget that you always have the default crit unless otherwise specified (A squadron without bomber, for example).

One general strategy when placing the objectives is to try to plan to destroy at least one ship using them.  This may mean placing them in a path, so your first shot, and second shot will likely be able to hit the same target.   And if you are lucky, then possibly even the third shot as well.  This can mean placing all three objectives moderately close together, or it might mean spreading them apart, depending on the speed of the ship you are facing.   A Victory Star Destroyer, for example will go slow enough that you would be able to place all 3 fairly close and get all three shots on the same target – however there is very little chance that these shots alone would be able to kill a Victory, so unless you are going to be able to combo these shots with a barrage or two from your fleet on the same target, you may want to try to cripple a weaker ship on it’s own and save the heavy ships for once your fleet is fully within firing distance.  Which brings me to the two main placement options:

Placement option 1: Aggressive

An aggressive placement means trying to get shots on turns 1, 2, and 3.   Generally, this will often end up giving your opponent the opportunity to repair any damage from the first attack or two before the rest of your fleet is in firing range, and can sometimes prove to be a complete waste of an objective if this is done.   If you DO plan to place your ion tokens aggressively, generally you’ll want your opponents having deployed at very fast speeds, and to do so yourself, in hopes of shooting as early in the game as possible.   An example might be if your opponent deploys several CR-90s at speed 4, and you have a Gladiator with Demolisher that may actually have a shot round 1.

Another aggressive strategy is to commit to a single ship each turn.   If your opponent has a Nebulon-B for example, you can target it’s side and try to get critical damage through.   Or perhaps you have General Dodonna and are fishing for a disabling crit early in the game.   Sometimes an enemy fleet gets positioned so close together, that if you are able to reduce a ship’s speed by 1, you can cause everything to bump – and your opponent may not have a Nav command prepared for turn 1 if they expected to get shot.

Ultimately though, an aggressive placement is very risky because your opponent is likely to repair all damage before the real combat begins.  Additionally, if your opponent has any squadrons with STRATEGIC, they will quickly be able to move your tokens out of the way and ruin your setup.

Placement option 2: Defensive

Defensive is typically the wiser strategy and the one I tend to use most of the time.  Keep in mind that the 2nd player will be the winner if the game ends in a tie – so that means the 1st player has to come to you.  With this knowledge you can set a trap that your opponent will be forced to walk into.  I like to pick a section of the map that I’d like to concentrate on, usually the left or right corner, and set up obstacles blocking most of the ways in.

I will usually leave one single path into my area, and once the time comes to place Objective Tokens, I will put them into the path that I’ve laid out for my opponent.  Now they can choose to come to me  through the Ion Cannon, or come to me through the rocks.  This is particularly effective at harming larger and slower ships, but agile ships like CR-90s can often “thread the needle” so to speak, and will still be able to get to you.   However, if you are keeping your fleet fairly close together, you shouldn’t have any problems dealing with one or two CR-90s that approach your formation too early.  It’s basically Divide and Conquer, for Star Wars Armada.

 

Regardless of which approach you decide, one thing you don’t want to do is spend one of your three shots on a ship that will simply repair all of the damage before you can continue to fire.  If your opponent has built in shield recovery, like Redundant Shields or Projection Experts then you will not want to start shooting them on turn one, since in all likelihood they will fully repair all damage right the same turn.  Don’t forget, your opponent does get to set dials after you place your tokens.

And lastly, you don’t always HAVE to shoot.  You can maximize your advantage by waiting until the right opportunity to spend an objective token.  Maybe you deploy your tokens fairly far forward, which prompts your opponent to start the game with an engineering command.  If you opt NOT to fire, your opponent will be forced to take a token rather than repair the damage, and now you can fire the next turn when they have something less helpful queued up in their command dial.

 

But what if you are 1st player?

   If you are the 1st player you might want to consider this one if you have a few squadrons with Strategic, as you can then move the objective tokens out of the way.   You may also want to choose this objective if your fleet has mostly tough ships that can mitigate or recover the damage easily.   Ships with Redundant Shielding, supporting ships with projection Experts, and Tarkin fleets handing out Engineering tokens (possibly Garm here as well) all will help minimize the impact from an aggressive 2nd player who might deploy these tokens close to your starting position.  Additionally, if you have Mon Mothma you will be able to remove a die of your choice with an evade token, making the attack even weaker.

The GREEN Version In the Campaign!

 

The Corellian Conflict has a Base Defense version of this map that is slightly different.  I’m not going to talk about the Base Defense version too much other than to say that it plays differently, and if you haven’t played the campaign’s Green Version yet, you will want to re-read each card because of two primary differences.  1) You will have to deploy ALL of your forces first as second player, and 2) you DON’T pick up the tokens after you use them.  (Yes that’s right the base defense version actually leaves the tokens on the map so you can fire from it multiple times!   The campaign can be crazy that way!)   This one is a great way to defend a base, especially against a superior force.  I’ve used a fresh 400 point fleet to fend off a 500 point fleet attacking, and this was my all-star objective of choice.   Try it and you won’t regret it!