With a growing focus on tabletop terrain for both Legion and RPG needs, I’ve been always on the lookout for new terrain to review. Having worked with LV-427 Designs before, I was delighted to see their re-designed modular corridors, which are now larger and more compatible with games like Legion than before!
The Hangar Bay was the first or the new large rooms that I’ve seen. I was really excited to see rooms of this size because the first time I saw their terrain it was primarily corridors and smaller rooms, which work great for the RPG, but not as good for Legion. Larger rooms make it easier to fit and move larger units around the game board!
The Hibernation Chamber and Conference room each feature a series of 4 interconnected tiles to make one large room. They each also have a removable centerpiece, helping make them versatile and perfect for both role play functions and also for battling inside a station or destroyer!
If you are in the market to upgrade your tabletop gaming experience than you absolutely need to check out some of these amazing terrain pieces from Imperial Terrain. They were kind enough to send over a few for me to look at and I’ve got to admit that I’m pretty blown away. The detail on these pieces are extremely high, and all of them have some type of battlefield functionality that makes them superior to simple rocks and trees.
The Small Mechanics Shop
These little shops make perfect buildings for any setting. They feature a mostly flat roof, which accomodates fitting troops on top, and even the occasional speeder bike. The feature a built-in ladder on one side to facilitate easier climbing up and down. They are tall enough to easily fit troopers inside as well. The two doorways offer multiple paths in or out, and the removable roof allows you to separately move and measure units above and below.
Having buildings with an interior that is accessible during the game, really enhances the possibilities. Perhaps you place an obstacle inside, rather than on the roof? Perhaps you hide units leaders inside after grabbing an objective! These little shops are very versatile and beautifully detailed.
The Landing Pad is simply amazing. It’s hard to say more than that, simply because the size and detail here are unparalleled. In the above picture, there are actually two landing pads, joined by a leaf, which extends the top platform, however it is possible to connect 4 or more for even larger platforms. Each individual landing pad has an elevator door, a ladder, and enough space to land a standard starfighter on the top. They areabout 7 1/2 inches tall, which means they are considered height 2 as well.
Having terrain that is height 2 offers some very interesting game mechanics, in addition to simply being big and beautiful. Luke Skywalker, for example, cannot simply jump up there from the ground. Though if he were on a tall enough roof of a nearby structure, then possibly he could. The ladder however, does allow easier access to the top. The elevator, if you allow it to be used in your game, can offer alternate paths to the top as well.
Imperial Forward Oupost
The Imperial Forward Outpost has several modular pieces that allow you to build it however you wish. There is also a gate that can rise and fall as well. Perhaps there is a control panel, or perhaps you agree that it will be closed until the beginning of turn 3, or perhaps you decide that the get is a destructible piece. There are so many possibilities with this outpost, that you may want to get multiples.
The interior is also full of intricate details, such as supply crates on the ground, and highly detailed floor grating. It allows troops on the top or the bottom, and can be set up as a small garrison, a wall across the battlefield, or with enough sets, a fully fledged castle!
I absolutely love these pieces and will be using them in many future battles. Look for them in battle reports! I can’t wait to see how they influence the game! If you’d like to get your own, head on over to Imperial Terrain and either get an STL file to print yourself, or if you prefer they can print them for you and ship it! I might be ordering some more in the future!
Here is a video review if you’d like to see more!
Here are some pictures of the pieces after a quick paint job.
It was just a normal night, in fact I was getting ready to play some Armada with a friend. When suddenly, my doorbell rang. It was late, and the kids were already in bed. Curious as to who could have been at my door this late, I opened the door to see that nobody was there, but instead a package was laying at my door! FFG had sent me these two ships to review! I showed my friend and immediately we knew that the game we wanted to play was going to have to wait so we could dive right in to these expansions!
First the Chimaera – I was really pleased at the fact that the paint job is on both the top AND on the bottom. A really nice touch. This expansion really does a lot to emphasize large ships and make them more competitive, which has been one of my top complaints in the game so far. Additionally, the explanation of raid tokens that comes with the rules, clears up all of the speculation as to how we can get rid of them. You can either spend a command token to get rid of a matching raid token, (Making commanders like Tarkin and Garm more useful) or you can spend an entire dial, to get rid of ALL raid tokens. Additionally the Gauntlet Fighters are gorgeous, and Gar Saxon’s ability to finally harass squadrons with Intel or Relay, begin to address my other concern with this game, in the form of Relay.
Another thing that is great about this set is the fact that it comes with enough new Star Destroyer cards to outfit itself and 2 additional Star Destroyers, so you can take 3 brand new ships into battle using the cards that come with this expansion! Considering that you get all that plus two new squadrons, this is one heck of a value for a single box!
Now the Profundity expansion was really something special. First off, I think this ship may be the best looking ship the rebels have in game up to this point. Honestly, it is just jaw-dropping. Like the Chimaera, it comes with lots of good cards that will really help large ships, and some duplicate cards that means rebels players won’t have to buy the Chimaera just to get a copy of Strategic Adviser.
Additionally, cards like Bail Organa offer a asymmetrical counter to cards like Governor Pryce. And considering new Hyperspace Jump mechanics, that show up with the Profundity title and Admiral Raddus himself, the rebels gain a unique tactical advantage in their ability to deploy ships almost anywhere on teh battlefield! With an emphasis on large ships and tokens, this looks to be a truly amazing ship!
Is this going to be an amazing wave or what?
Here are some higher rez pictures of the unspoiled cards: