I had the good fortune to be able to sit down with Max Brooke , X-Wing Developer from Fantasy Flight Games, and discuss X-Wing’s new expansions, Wave 7, 7.1, and Wave 8! We also discussed some of the new things that were recently changed during the most recent points update, as well as some changes that are coming in the fall!
For those unable to watch at the moment, here is a brief summary –
– Overview and comments on each ship, from Wave 7 to Wave 8.
– Some clarification on Side-Sloop – Max explains the angles and that you cannot slide backward.
– Some talk about the new points update and changes to the format, including the Extended column – turns out there are no current plans to remove ships from extended.
– New Keywords! Such as Light Side and Dark Side – In the next point supdate they talk about how these will be hooks that other cards and list-building stuff will reference. They won’t have innate abilities however. Some new KeyWords are related to ship types, others are related to pilots. Some examples are “TIE”, “X-Wing”, “A-Wing”, “Droid” etc.
– New Keywords allow them to adjust certain things – like for example if Mandalorian Seas 2 shows a main character to secretly have been a Droid all along, they can go back and give him/her the “Droid” keyword retroactively. Which also strongly suggests Mandalorian content coming (Although not directly confirmed).
There is a whole lot more in the video! I encourage you to watch!
Gen Con has come and gone – and with it tons of new information! Some of it I was able to Live Stream – and other parts I’ll still be breaking down over the coming weeks and even months!. Lets talk about some highlights!
X-Wing had a few spoilers from Wave 7, but also the official reveal of Wave 7.1, which consists of 2 more expansions – the TIE/rb Brute, and the Heralds of Hope Aces pack, which contains 2 T-70 X-Wings and an RZ-2 A-Wing for the Resistance. Additionally we saw a preview of Wave 8, which is all Clone Wars oriented. Jango Fett’s Slave-1, the Tri Fighter, along with the Eta-2 and V-Wing! Plus we know there are more Aces packs planned for the future!
Legion didn’t see as much as many had hoped, but it wasn’t without news. The reveal of Anakin Skywalker and Darth Maul showcased some great sculpts and some new mechanics! And the Clone Wars factions also got their Specialists expansions previewed! This is great news for Clone Wars players! Best of all, there was a confirmation that the next 4 expansions are all Empire and Rebels!
The Clone Wars has begun! We’ve learned that the new single faction starters will be $99 but will also come with 1 medium and 2 small ships, along with everything else you need to get started included 4 squadrons. We got some previews of upgrades, ship cards, squadrons, and also the other packs. The Upgrade Card Collection will have every card in the game, re-sized, and updated – to include both points adjustments and errata. The dial expansion exists mostly because future ship expansions won’t come with command dials or speed dials anymore.
X-Men were big this year! Both in Atomic Mass Games’ Marvel Crisis protocol, and with Mutant Insurrection from FFG. Twilight Imperium 4th Edition had a new Expansion announced too!
I set up a double AT-ST list for the AI to use against my Rebel hero list! I gave the Imperials an extra 100 points since they had Vader as their commander. It was very Hoth inspired.
The AI instructed the AT-ST’s to move a bit more than I might have otherwise done if I was in control of them, but that also put them closer to my deployment zone, and it was breakthrough so that’s where they eventually wanted to be.
It was a fun battle – here’s a link to the entire thing!
Return of the Jedi. The third Star Wars film, yet the sixth Episode in the Skywalker Saga. My favorite Star Wars movie hands down… mostly because it was the first one I have coherent memories of.
It also happens to be the subject of our sixth episode of Double Critical – where Sean and I take another look at this movie and try to decide what from this movie could still come to Star Wars Legion.
I also noticed some interesting things during yet another watching of this movie – notable how Luke is incredibly aggressive in this film, breaking into Jabba’s Palace, using force choke, and trying to murder Jabba in his own home… we talk about this and more in Episode 6!
Double Critical is back with Episode 5! This time we’re going over Rogue One. We know there’s already alot of stuff from Rogue One in Legion – so we’re looking at what else from the film could make it into the game!
Had a fun time pulling out the airbrush and repainting one of my two Starhawks this weekend!
Started out with a grey prime and then taped off a few areas that I wanted to stay grey/black. Then I did a few types of blue, a darker base, and a lighter blue at an angle to give some depth to the paneling and greebles. Next step was a wash in the grey areas. Then to start a few grey panels as well.
After some more panels colored in, I got the engines and a few other areas with more of a greenish blue. The last detail was the lights. I always like to add lots of tiny lights on board a ship to make it look more alive!
In addition to the engines being the blue green hue, I also did the Magnite generator on the front as well!
COVID-19 has certainly been interesting, and the resulting social distancing has forced alot of gamers to have to stay home and rely on computers and internet-based gaming to suffice. I’ve been taking this time to do more with my AI systems and fine tune some of my solo gaming systems.
Running an AI game with the Deep Space Station, I wanted to try something new. In this scenario, the rebels have to get two boarding teams aboard to successfully retake control of the station and claim victory! These boarding teams cannot however, board the station while the shields are still up though, so you’ll need to weaken at least one section enough to get your boarding teams through!
I also tried another tweak to the Armada AI system, which is to allow for 3 vetos during the game, in which I may override the AI’s decision. This is an optional rule I’m working with, similar to a rule I’ve made for the Legion AI system, that gives the player limited control over the potential bad choices the AI might be forced to do.
I decided to go with about 700 points for the Empire, which includes the station – vs 400 points for the Rebels. And considering the AI has performed poorly in the past. There is currently a battle report video of the game available in early access on my Patreon page for A-Wing supporters and higher!