Giveaway Time!

So as I get closer to 8,000 subscribers I wanted to do another giveaway!  This time it’s a Star Wars Celebration Exclusive Rey with Speeder Funko Pop!

Details in the video!

What an Amazing Celebration!

So Star Wars Celebration is over…. Well It’s been over for 2 days but I’ve been completely exhausted and had to get back to doing things around the house that have been neglected.  As a result I haven’t had much time to write.  I did a short recap video here:

It was a great experience for sure.  I’ll admit Sunday morning, that I honestly just wanted to stay in bed… but that quickly went away, as I was instantly reminded of how awesome the con was as soon as I arrived!

One of the coolest parts was being there so early in the morning as an exhibitor before they opened the doors.  Seeing Dave Filoni and Andi Gutierrez just walking around like normal people was almost surreal!   It was the calm before the storm, and I spent a good deal of time sitting at the food court trying to take it all in and commit as much of it as I could to memory.

One of the most important things this year was diversity.   Sitting at the Star Wars Show Stage, watching Kelly Marie Tran shoot T-Shirts at the crowd… I noticed an Asian woman behind me who was trying to get Kelly’s attention.   She said “Oh my god she’s so great!!!” and she meant it.   This was a powerful moment for me because I think everything suddenly came together.   I couldn’t help but wonder what it meant to her to have Asian women represented in Star Wars finally!

That has been an important part of what Lucasfilm has been doing over the past few years.   As a white male, I’ve never really felt left out of the Star Wars Fandom – because almost everyone was a white male.  I could cosplay as anyone I wanted to, and didn’t need to wear a helmet to do so.  But this convention put everything into perspective for me.

The last time Celebration was in Orlando, was long before Episode 7 or Star Wars Rebels.   There were VERY few cosplay options for women… even white women.  The sheer volume of Slave Leia costumes were staggering.   And this year I was able to draw a stark contrast between the two time frames and really take a good look at what has changed.   There were ALOT of females at Celebration, and a lot of young girls were among them!   And a huge portion of them dressed up!   Sure there were some dressed up as Princess Leia, (and even a few as Slave Leia, though not nearly a majority), but there was incredible diversity this time around!

I saw everything ranging from Rey, to Jyn, from Mon Mothma, to Aurra Sing.   From Hera and Sabine, to Governer Price and Mandolorians.   It’s no longer taboo for females to wear an Imperial Officer’s uniform, and no longer to you have to wear a mask if you want to be a bounty hunter.   This year was amazing!

 

 

 

 

Celebration Day 1

Exhausting day but also so amazing!   Got my exhibitor badge so I was able to get inside the exhibit hall early – so if you haven’t seen my youtube videos, go check them out because alot of the footage from today was taken before people came in…. very cool to see the calm before the storm.    Having the main hall empty was also the perfect opportunity to check out the Star Wars Show live stage – and look who I ran into!

Seriously!  I have watched Andi every week for what seems like forever now… and she’s brought me new Star Wars on a pretty regular basis!  She’s amazing and I got to meet her like right away!    Now whatever happens I already hit my goal so this whole weekend is already a success!

Here is some video of the day:

 

Fire the Ion Cannon!

A look at the Armada Defense Objective – Planetary Ion Canon

One of my favorite objectives in Armada has to be Planetary Ion Cannon.  I’ve played it several times in standard games, and also played its Base Defense option in the Corellian Conflict three times back to back – and it has made me a believer!  This objective comes in the Corellian Conflict expansion, so if you want to include it in your fleet, you’ll need to pick up a copy.  And for that matter, if you haven’t picked up a copy yet, what are you waiting for?  There are so many upgrades to your game in that box beyond running a campaign that it’s clearly an expansion everyone should be getting!

Lets look at this objective.

So what does that mean?   It means you get to place 3 objectives on the map, and SHOOT using them, during the game!   You get extra shots!   One extra shot from each objective actually, but only once each turn, so you don’t want them all right next to each other.   It helps to think of them as a sort of land mine – Your opponent may want to avoid them, or they may wish to plow right on through hoping to repair the damage before you add to it.

There are a couple of really significant aspects to this objective that many people might overlook on their first time using it, so I’ll walk you through the important parts first.  First off, you  deploy obstacles as usual.   The setup for this objective starts after that – so you won’t get any setup advantage from this one.  Next you are going to place three objective tokens beyond range 5 of both players’ edges.   That much is easy enough, and you likely wouldn’t want them too close to each other.  If your opponent’s ships are fast enough they could potentially fly right past your tokens and you’ll run the risk of forfeiting shots.  You generally want to set up your obstacles in such a way that give your opponent one clear path to approach you, and that is the path where you will likely want to deploy your objective tokens.  If your opponent decides to go the long way around, that will generally be their downfall, because they will either break up their formation, or have their fastest ships reach you first and allow you to cherry pick targets.

These tokens have a pretty large radius, being able to hit anything up to range 3 of them, and they can target ANY hull zone, which means even if your opponent’s Star Destroyer has it’s front hull zone barely in range 3, you can still target the rear hull zone when shooting!  Additionally, while you can use the special blue crit effect listed on the card, you are also free to use the default crit instead.   Many newer players read this and forget that you always have the default crit unless otherwise specified (A squadron without bomber, for example).

One general strategy when placing the objectives is to try to plan to destroy at least one ship using them.  This may mean placing them in a path, so your first shot, and second shot will likely be able to hit the same target.   And if you are lucky, then possibly even the third shot as well.  This can mean placing all three objectives moderately close together, or it might mean spreading them apart, depending on the speed of the ship you are facing.   A Victory Star Destroyer, for example will go slow enough that you would be able to place all 3 fairly close and get all three shots on the same target – however there is very little chance that these shots alone would be able to kill a Victory, so unless you are going to be able to combo these shots with a barrage or two from your fleet on the same target, you may want to try to cripple a weaker ship on it’s own and save the heavy ships for once your fleet is fully within firing distance.  Which brings me to the two main placement options:

Placement option 1: Aggressive

An aggressive placement means trying to get shots on turns 1, 2, and 3.   Generally, this will often end up giving your opponent the opportunity to repair any damage from the first attack or two before the rest of your fleet is in firing range, and can sometimes prove to be a complete waste of an objective if this is done.   If you DO plan to place your ion tokens aggressively, generally you’ll want your opponents having deployed at very fast speeds, and to do so yourself, in hopes of shooting as early in the game as possible.   An example might be if your opponent deploys several CR-90s at speed 4, and you have a Gladiator with Demolisher that may actually have a shot round 1.

Another aggressive strategy is to commit to a single ship each turn.   If your opponent has a Nebulon-B for example, you can target it’s side and try to get critical damage through.   Or perhaps you have General Dodonna and are fishing for a disabling crit early in the game.   Sometimes an enemy fleet gets positioned so close together, that if you are able to reduce a ship’s speed by 1, you can cause everything to bump – and your opponent may not have a Nav command prepared for turn 1 if they expected to get shot.

Ultimately though, an aggressive placement is very risky because your opponent is likely to repair all damage before the real combat begins.  Additionally, if your opponent has any squadrons with STRATEGIC, they will quickly be able to move your tokens out of the way and ruin your setup.

Placement option 2: Defensive

Defensive is typically the wiser strategy and the one I tend to use most of the time.  Keep in mind that the 2nd player will be the winner if the game ends in a tie – so that means the 1st player has to come to you.  With this knowledge you can set a trap that your opponent will be forced to walk into.  I like to pick a section of the map that I’d like to concentrate on, usually the left or right corner, and set up obstacles blocking most of the ways in.

I will usually leave one single path into my area, and once the time comes to place Objective Tokens, I will put them into the path that I’ve laid out for my opponent.  Now they can choose to come to me  through the Ion Cannon, or come to me through the rocks.  This is particularly effective at harming larger and slower ships, but agile ships like CR-90s can often “thread the needle” so to speak, and will still be able to get to you.   However, if you are keeping your fleet fairly close together, you shouldn’t have any problems dealing with one or two CR-90s that approach your formation too early.  It’s basically Divide and Conquer, for Star Wars Armada.

 

Regardless of which approach you decide, one thing you don’t want to do is spend one of your three shots on a ship that will simply repair all of the damage before you can continue to fire.  If your opponent has built in shield recovery, like Redundant Shields or Projection Experts then you will not want to start shooting them on turn one, since in all likelihood they will fully repair all damage right the same turn.  Don’t forget, your opponent does get to set dials after you place your tokens.

And lastly, you don’t always HAVE to shoot.  You can maximize your advantage by waiting until the right opportunity to spend an objective token.  Maybe you deploy your tokens fairly far forward, which prompts your opponent to start the game with an engineering command.  If you opt NOT to fire, your opponent will be forced to take a token rather than repair the damage, and now you can fire the next turn when they have something less helpful queued up in their command dial.

 

But what if you are 1st player?

   If you are the 1st player you might want to consider this one if you have a few squadrons with Strategic, as you can then move the objective tokens out of the way.   You may also want to choose this objective if your fleet has mostly tough ships that can mitigate or recover the damage easily.   Ships with Redundant Shielding, supporting ships with projection Experts, and Tarkin fleets handing out Engineering tokens (possibly Garm here as well) all will help minimize the impact from an aggressive 2nd player who might deploy these tokens close to your starting position.  Additionally, if you have Mon Mothma you will be able to remove a die of your choice with an evade token, making the attack even weaker.

The GREEN Version In the Campaign!

 

The Corellian Conflict has a Base Defense version of this map that is slightly different.  I’m not going to talk about the Base Defense version too much other than to say that it plays differently, and if you haven’t played the campaign’s Green Version yet, you will want to re-read each card because of two primary differences.  1) You will have to deploy ALL of your forces first as second player, and 2) you DON’T pick up the tokens after you use them.  (Yes that’s right the base defense version actually leaves the tokens on the map so you can fire from it multiple times!   The campaign can be crazy that way!)   This one is a great way to defend a base, especially against a superior force.  I’ve used a fresh 400 point fleet to fend off a 500 point fleet attacking, and this was my all-star objective of choice.   Try it and you won’t regret it!

 

 

Does Armada Need a New Core Set?

Every single time I talk to someone who is interested in Armada, the number one complaint they have is that the price point is too high to get started.  And they are right.   An MSRP of $99 is a huge barrier to entry for most people, and while it does go on sale from time to time, it still remains one of the most expensive FFG games on the market.  If you compare it to X-Wing’s core set at only $39.99, it is easy to see why even the biggest Star Wars fan will choose X-Wing over Armada.

 

So what if FFG followed X-Wing’s lead, and released a new core set, priced around $40 bucks?   It could have all new stuff, so new players and veterans alike will both want to pick up a copy.  It would have all the basic components, but include smaller ships.  No Star Destroyers in this one.   If it’s going to have three ships, then they need to be small.   Reducing the plastic can help reduce the cost.  That also means less squadrons.   Heck they could possibly do a core set with zero squadrons if they wanted to.  The game has more than enough right now.  If it gets people to buy in, then I’m all for it.

Episode 8 could in theory provide the perfect opportunity to do this.  If Episode 8 has enough ships, and the right types, we could potentially see 3 small ships in a smaller core set.   It might also provide an opportunity to balance the factions, since the Rebels have one more ship than the Empire right now, it could be 2 weaker First Order ships paired up against a stronger Resistance ship.   And yes, First Order and Imperials would be allowed to team up, and so would the Resistance and Rebellion – they would effectively be the same faction, just like in X-Wing.

There’s also the idea that they could create smaller core sets called “Starters” – one for each faction.  A “First Order” starter and a “Resistance” starter – this way you could include only 2 ships in each one and really bring the cost down.   Most players on a budget tend to stick with a single faction for awhile anyway.

Anything to get people into the game is a good thing!  Especially people who don’t have $100 to spend on a game they aren’t 100% sure of.

Five Thousand Subscribers!

It finally happened!   I want to thank everyone for helping me hit 5K subscribers on youtube!   It’s a pretty big milestone and I’m absolutely thrilled!   As a way to say THANK YOU!!!! to everyone I’m giving stuff away!   On youtube, I’m giving away a C-ROC!  (In the form of a giftcard to coolstuff inc)!

And here on the website I’m having another giveaway on the message boards.   You’ll need to register to enter, but it’s simple and then you’ll just have to post in the giveaway topic under the video games section.  The winner will get a Force Unleashed 2 STEAM key for PC.   It’s an oldie but a goodie!

Thanks so much guys!   You’ve helped me so much through the past few years.  Weather it’s critical feedback, words of encouragement, or catching something that I missed, I generally appreciate all of you!

Here’s the video:

Three Weeks Until Star Wars Celebration!!!!

I’m counting down the days!   This will be the first Celebration that I’ve actually been a part of!   I’ve gone in the past, but usually just showed up, and walked around for an hour or two.  Living in Orlando, I suppose I took it for granted that Celebration used to be here so often.   But ever since Disney bought Lucasfilm, it hasn’t been back to Orlando.   Until this year.

This year I’ll be working a few hours each day at the FFG booth, demoing X-Wing and Armada.   I likely won’t be able to attend the Episode 8 panel, but it does look like I’ll be able to go to the Rebels Season 4 panel, so that’s cool!   And either way it’ll all be up on youtube shortly afterward right?

Destiny Stock Problems

Destiny is a fun game!  It follows the Collectible Model that has made games like Pokémon and Magic the Gathering highly successful.   It’s got the thrill of opening boosters!   Well, if you can actually GET any!

The main problem is that they have no stock!  Awakenings was the first set and was sold out almost everywhere the first day.  In many cases, the it was sold out within the first ten minutes.  It looked to be heading in the direction of “Pre-Order or Bust”.   I went from being very excited about the game to ranking it much lower in my priorities, due to the lack of availability.  Sure, I pre-ordered a few boxes… but there were so few people to play against, and many times when I did find an opponent they had such a small selection of cards available that it didn’t seem fair.

But all that was going to change with Spirit of the Rebellion!  At the GAMA Trade show, FFG made a huge deal about how now they understood the demand and were going to have enough product!  Fans of the games cheered, while skeptics raised an eyebrow.  I was of the mindset “We’ll see how this next release goes”.  And it’s off to a terrible start.

The Spirit of Rebellion launch event, which takes place April 1st and 2nd, is already going south.  One major retailer told me that they are only getting enough boosters for 24 people, and only getting enough promos for 8 people!  FFG announced that everyone who came would have the ability to earn 3 promos each (There are 3 different promos, so you’ll need all 3 if you want the full set).  But it seems they have given distributors1/3rd the quantity of promos to go along with the cards available.   And the cards were also slashed.   These stores were supposed to be able to accommodate more than 24 people as well.   Everything they order is getting slashed by a small inventory.

This leaves retailers with the dilemma of giving everyone just ONE promo (When FFG promised them 3 each), or giving the first 8 people each a full set, (Which leaves everyone else with nothing).   And this is the LAUNCH EVENT for the expansion that is supposed to FIX EVERYTHING!   I don’t want to say it looks bad… but it looks really bad.

I don’t know if I’ll be playing this game for much longer.   Shame too, because it’s quite fun.

Super Star Destroyers in Armada

There is so much talk of Super Star Destroyers coming to Armada these days.   I’ve been a proponent of seeing the executor come to the game for a long time, and as such I’ve been involved in many of these discussions.   But even now so many arguments tend to repeat themselves and it becomes tiresome to repeat the same talking points over and over.

Argument number 1: “The Executor is too big!”

Yup.   It sure is.   It’s massive.  Fortunately Armada has a sliding scale, which has already accounted for the fact that the ISD cannot fit a CR-90 in it’s hangar bay.   It had to have a sliding scale.   We all know that at some point we’ll probably see the “Finalizer”, the First Order’s Star Destroyer, which is DOUBLE the size of an ISD – yet nobody expect that it will actually be double the size on the board.    Honestly it would only need to be a little larger than the Raider from X-Wing, so probably around 2 feet in length, to really stand out and look ominous.  At that length it would still dwarf every other ship, and entire fleets would tremble in its presence.

And don’t forget that perspective is a real thing in Star Wars battles.  Consider the end of the Rebels epsode “Secret Cargo”, where we see the entire rebel fleet jump in at Dantooine.  So many of these ships are all over the place.  There is an MC-80, (Possibly Home One) which looks smaller than the Quasar carrier.  This is because space is in 3D and allows a lot of forgiveness in terms of ships appearing out of scale.

And this is the case in just about every space battle we see.   A Super Star Destroyer doesn’t have to be 6 feet long to work.   Two feet or less will still look amazing.

Argument #2: “It would be too powerful”

Well it certainly COULD be.  But you have to consider that power in this game has a direct correlation to point cost.   Suppose a ship has 10 red attack dice in a single arc, but costs 350 points?  Power doesn’t always make a ship worthwhile.   As any veteran of the game will tell you, a ship’s overall worth is determined by several factors, including maneuverability, upgrades, defensive options, firing arcs, and even the ability to combo with other ships in your fleet, besides simply the sum of battery armament.  And suppose there were multiple ship cards for it to reflect various capabilities?   A damaged Super Star Destroyer might only cost 150 points, and may have less of it’s batteries available to fire.

Argument #3: “There would be nothing for the Rebels”

This is demonstrably false.  In the recent Aftermath trilogy of books by Chuck Wendig, there are three different Executor Class Dreadnaughts mentioned by name (They refer to Super Star Destroyers by the more appropriately generic term “Dreadnaught” fairly often).  The Executor of course, plus the Ravager, which is featured heavily in the book, and whose remains can be seen covering the desert in Episode 7.

Additionally, there is the Annihilator.  The Annihilator was stolen from the Empire by pirates, during the chaos that ensued after the fall of the Emperor.  These pirates happened to be less of the evil type and more of the free-spirited rebel type that you might associate with a young Han Solo or Lando Calrissian; trying to live life on their own terms away from the rule of the Empire or the New Republic.   They were generally kind spirited and even liberated people and allowed them to join up.  I would consider this group relatively “Good” and as such, they would likely fight against the empire in a fight, so I would argue that you could field the Annihilator in a battle against the Executor or Ravager.

And let’s not forget about the Viscount!   This mighty Mon Calamari creation is still likely to be pulled out of Legends and placed back into canon at some point soon.

It would be an amazing option for the rebels not only because of the size, but also it LOOKS like it belongs in Star Wars, and that is one of the driving forces behind what comes back into canon and what stays lost in Legends like the dreaded Suncrusher and the Christmas Special.

 

My prediction : The Campaign

The Corellian Conflict served two purposes as far as I’m concerned.   It tested the waters for how interested players are in a campaign, and it also gave a trial run into players running 500 point games.  So far both have been a moderate success, with the greater in my opinion, being the larger games.

Both of these aspects can work with a Super Star Destroyer release.  Imagine a campaign based on the rebels attacking a shipyard to slow or halt construction on a super star destroyer.  Suppose it comes with several different versions of the ship, including the various stages of construction.   An early “Under Construction” model might only cost 40 points, and may have very little operational weaponry.  And even if a full constructed Executor-Class Super Star Destroyer costs upwards of 300 points, we’ve already seen the point limit work at 500 points.   They may even extend the official tournament cost to 500.   Personally I’d love that.

And with the recent re-canonization of the Eclipse, we are destined to see Super Star Destroyers show up in Armada sooner rather than later.  I predict we will see an announcement regarding them before the end of 2017.  They are gorgeous, they are iconic, and frankly… where ELSE are they going to show up?

 

 

 

Rebels needs to stop spoiling too much

After watching “Twin Suns” I’m becoming more and more angry at Star Wars releasing trailers for the show. Turns out the whole episode was this huge build up to see Obi Wan… the episode is framed as if you don’t even know if he is going to show up.

Then towards the end when he finally does show up, he says he doesn’t want to fight Maul. It ends in a very quick fight sequence that is powerful, yet disappointing. It is disappointing because we have all known for months that Obi Wan is in this episode and that he draws his saber. Turns out there were pretty much no surprises whatsoever in this episode.

Imagine for a second, that you hadn’t seen a trailer for this episode. Watching it would have been extremely exciting because you would go for the first 2/3rds of the episode not even knowing of Obi Wan was actually going to appear. A proper trailer would have just been Ezra and Maul on Tatooine.

And I’m pretty sure there are no more secrets for the finale next week either. They’ve already shown us so much of that final battle. We have always known that the Mandalorians were going to join the fight. We also know that the Dornean Gunships are present, so we won’t be surprised when new allies suddenly show up.

Literally the only question next week is “Does anyone die?”. Everyone expects Kallus to die. I’m 99% sure Thrawn survives and gets sent out to the Unknown Regions, as evidenced by the books.

Just tired of a trailer having to show you every crucial scene from every episode. I guess all you actually need to watch is next season’s trailers to learn literally everything that happens.